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Canyon Ride

First project done in 2011 with the alpha version of Clarisse iFX. Many tools where missing compared to the first released version (no handles, no 3d view..) but the speed and massive geometry support was already here :)
No external assets used. Rocks modelling in Zbrush, spaceship modelling and animation in Lightwave, texturing in Photoshop, layout and rendering in Clarisse.

Clarisse render of the spaceship. Legacy shaders.

Clarisse render of the spaceship. Legacy shaders.

First animation ever rendered in Clarisse iFX Alpha, in 2011.

Photoshop Texture's maps, manual unwrapping, and legacy shader (no PBR)... The old school way :)

Photoshop Texture's maps, manual unwrapping, and legacy shader (no PBR)... The old school way :)

Top view of the canyon. Plants are scattered automatically using an occlusion based particle system.

Top view of the canyon. Plants are scattered automatically using an occlusion based particle system.